Here's a couple of shots of what I'm currently working on in my spare time:
This is one of the CG talk lighting challenges, so the basic model was provided. However, I did bit of re-modelling as part of the UV unwrapping process. All texturing, lighting etc is done by me though. This is a straight out of Maya render, just experimenting with more realistic lighting. Obviously still working on the textures and shaders.
I'm a bit of a Doctor Who fan, so decided it would be fun to create a 3D Tardis and integrate it into my backyard :) This was a bit of a test, I'm planning on finishing up some details on the model and rendering a tracked shot, and possibly using it in something more eventually.
Also, Games Lab, the company I used to work for, have updated their website including a snapshot of one of the unreleased games I helped work on, Pirate Isle. Check it out here.
Sunday, January 5, 2014
Welcome to the work of Jonathan Harkes! Here is my latest reel, updated March 2014!
Full breakdown can be found here.
Please feel free to browse the other pages for more work, and drop me a line on linkedIn or email.
Thursday, October 31, 2013
Here's a couple of images of some stuff I've worked on at GamesLab. More to come hopefully.
Lit and created a matte painting for this environment.
Modelling/texturing of foreground by Matthew Tan
Created an environment/matte painting from both new and existing assets, and lit everything.
Created the above environment as part of the interface for an upcoming 3D slot title.