Here's a couple of shots of what I'm currently working on in my spare time:
Farnsworth House:
This is one of the CG talk lighting challenges, so the basic model was provided. However, I did bit of re-modelling as part of the UV unwrapping process. All texturing, lighting etc is done by me though. This is a straight out of Maya render, just experimenting with more realistic lighting. Obviously still working on the textures and shaders.
Tardis:
I'm a bit of a Doctor Who fan, so decided it would be fun to create a 3D Tardis and integrate it into my backyard :) This was a bit of a test, I'm planning on finishing up some details on the model and rendering a tracked shot, and possibly using it in something more eventually.
Also, Games Lab, the company I used to work for, have updated their website including a snapshot of one of the unreleased games I helped work on, Pirate Isle. Check it out here.
Tuesday, July 1, 2014
Sunday, January 5, 2014
Orc Vs Elf
Here's a news clip containing some footage from the Orc vs Elf slot game I worked on at Games Lab. I was responsible for a majority of the lighting, and matte paintings for the environments.
Thursday, October 31, 2013
A bit of new work
Here's a couple of images of some stuff I've worked on at GamesLab. More to come hopefully.
Lit and created a matte painting for this environment.
Modelling/texturing of foreground by Matthew Tan
Created an environment/matte painting from both new and existing assets, and lit everything.
Created the above environment as part of the interface for an upcoming 3D slot title.
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